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GeForce 9800 GT 1GB vs GeForce 9800 GX2

Intro

The GeForce 9800 GT 1GB comes with a GPU core clock speed of 600 MHz, and the 1024 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also features 112 SPUs, 56 TAUs, and 16 ROPs.

Compare those specifications to the GeForce 9800 GX2, which features core speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs along with 64 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 1GB 105 Watts
GeForce 9800 GX2 197 Watts
Difference: 92 Watts (88%)

Memory Bandwidth

Performance-wise, the GeForce 9800 GX2 should theoretically be quite a bit better than the GeForce 9800 GT 1GB overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 9800 GT 1GB 57600 MB/sec
Difference: 70400 (122%)

Texel Rate

The GeForce 9800 GX2 will be quite a bit (approximately 129%) better at texture filtering than the GeForce 9800 GT 1GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 9800 GT 1GB 33600 Mtexels/sec
Difference: 43200 (129%)

Pixel Rate

The GeForce 9800 GX2 should be quite a bit (more or less 100%) better at anti-aliasing than the GeForce 9800 GT 1GB, and also capable of handling higher resolutions without slowing down too much. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 9800 GT 1GB 9600 Mpixels/sec
Difference: 9600 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GT 1GB

Amazon.com

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GeForce 9800 GX2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GT 1GB GeForce 9800 GX2
Manufacturer nVidia nVidia
Year July 2008 Mar 2008
Code Name G92a/b G92
Memory 1024 MB 512 MB (x2)
Core Speed 600 MHz 600 MHz (x2)
Memory Speed 1800 MHz 2000 MHz (x2)
Power (Max TDP) 105 watts 197 watts
Bandwidth 57600 MB/sec 128000 MB/sec
Texel Rate 33600 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 112 128 (x2)
Texture Mapping Units 56 64 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 65 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 1GB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce 9800 GT 1GB vs GeForce 9800 GX2”
malik says:

asus 9800 gx2 is a very handy gpu,it runs every game smoothly

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