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GeForce GTX 590 vs Radeon R9 390 8G

Intro

The GeForce GTX 590 uses a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 memory is set to run at a frequency of 855 MHz on this model. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.

Compare all that to the Radeon R9 390 8G, which has a clock speed of 1000 MHz and a GDDR5 memory speed of 1500 MHz. It also makes use of a 512-bit memory bus, and uses a 28 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 390 8G 12733 points
GeForce GTX 590 6680 points
Difference: 6053 (91%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 390 8G 275 Watts
GeForce GTX 590 365 Watts
Difference: 90 Watts (33%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 390 8G should perform a bit faster than the GeForce GTX 590 in general. (explain)

Radeon R9 390 8G 384000 MB/sec
GeForce GTX 590 328320 MB/sec
Difference: 55680 (17%)

Texel Rate

The Radeon R9 390 8G will be much (about 106%) faster with regards to anisotropic filtering than the GeForce GTX 590. (explain)

Radeon R9 390 8G 160000 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 82304 (106%)

Pixel Rate

The Radeon R9 390 8G will be a small bit (about 10%) faster with regards to FSAA than the GeForce GTX 590, and capable of handling higher resolutions without slowing down too much. (explain)

Radeon R9 390 8G 64000 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 5728 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 390 8G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R9 390 8G
Manufacturer nVidia AMD
Year March 2011 June 2015
Code Name GF110 Grenada PRO
Memory 1536 MB (x2) 8192 MB
Core Speed 607 MHz (x2) 1000 MHz
Memory Speed 3420 MHz (x2) 6000 MHz
Power (Max TDP) 365 watts 275 watts
Bandwidth 328320 MB/sec 384000 MB/sec
Texel Rate 77696 Mtexels/sec 160000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 512 (x2) 2560
Texture Mapping Units 64 (x2) 160
Render Output Units 48 (x2) 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 512-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 6200 million
Bus PCIe 2.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 390 8G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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