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Geforce GTX 680 vs Radeon R7 360

Intro

The Geforce GTX 680 makes use of a 28 nm design. nVidia has set the core frequency at 1006 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this card. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon R7 360, which features GPU clock speed of 1050 MHz, and 2048 MB of GDDR5 RAM running at 1625 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 48 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
Radeon R7 360 4110 points
Difference: 3540 (86%)

Ethereum Mining Hash Rate

Geforce GTX 680 16 Mh/s
Radeon R7 360 10 Mh/s
Difference: 6 (60%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
Geforce GTX 680 195 Watts
Difference: 95 Watts (95%)

Memory Bandwidth

Performance-wise, the Geforce GTX 680 should in theory be a lot better than the Radeon R7 360 in general. (explain)

Geforce GTX 680 192256 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 88256 (85%)

Texel Rate

The Geforce GTX 680 should be much (approximately 155%) more effective at texture filtering than the Radeon R7 360. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 78368 (155%)

Pixel Rate

The Geforce GTX 680 is much (more or less 92%) better at full screen anti-aliasing than the Radeon R7 360, and will be able to handle higher resolutions better. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 15392 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon R7 360
Manufacturer nVidia AMD
Year March 2012 June 2015
Code Name GK104 Tobago
Memory 2048 MB 2048 MB
Core Speed 1006 MHz 1050 MHz
Memory Speed 6008 MHz 6500 MHz
Power (Max TDP) 195 watts 100 watts
Bandwidth 192256 MB/sec 104000 MB/sec
Texel Rate 128768 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 1536 768
Texture Mapping Units 128 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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