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GeForce GT 210 vs Radeon HD 5570


Intro

The GeForce GT 210 comes with a clock speed of 589 MHz and a DDR3 memory speed of 800 MHz. It also uses a 64-bit bus, and uses a 40 nm design. It features 16 SPUs, 8 TAUs, and 4 Raster Operation Units.

Compare all that to the Radeon HD 5570, which makes use of a 40 nm design. AMD has set the core frequency at 650 MHz. The DDR3 memory runs at a frequency of 900 MHz on this card. It features 400(80x5) SPUs along with 20 Texture Address Units and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 210 31 Watts
Radeon HD 5570 43 Watts
Difference: 12 Watts (39%)

Memory Bandwidth

Performance-wise, the Radeon HD 5570 should in theory be quite a bit superior to the GeForce GT 210 overall. (explain)

Radeon HD 5570 28800 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 16000 (125%)

Texel Rate

The Radeon HD 5570 will be a lot (more or less 176%) faster with regards to AF than the GeForce GT 210. (explain)

Radeon HD 5570 13000 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 8288 (176%)

Pixel Rate

The Radeon HD 5570 should be a lot (more or less 121%) better at anti-aliasing than the GeForce GT 210, and also will be able to handle higher screen resolutions more effectively. (explain)

Radeon HD 5570 5200 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 2844 (121%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GT 210

Radeon HD 5570

Specifications

Display Specifications

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Model GeForce GT 210 Radeon HD 5570
Manufacturer nVidia AMD
Year October 2009 February 9, 2010
Code Name GT218 Redwood PRO
Memory 512 MB 512 MB
Core Speed 589 MHz 650 MHz
Memory Speed 1600 MHz 1800 MHz
Power (Max TDP) 31 watts 43 watts
Bandwidth 12800 MB/sec 28800 MB/sec
Texel Rate 4712 Mtexels/sec 13000 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 5200 Mpixels/sec
Unified Shaders 16 400(80x5)
Texture Mapping Units 8 20
Render Output Units 4 8
Bus Type DDR3 DDR3
Bus Width 64-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 260 million 627 million
Bus PCIe 2.0 PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 3.2

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

GeForce GT 210

Radeon HD 5570

Comments

One Response to “GeForce GT 210 vs Radeon HD 5570”
Виталий says:

А мне брат советовал 210

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