Compare any two graphics cards:
GeForce GTX Titan X vs Radeon HD 7870 XT
IntroThe GeForce GTX Titan X comes with core clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 12288 MB of GDDR5 memory. It features 3072 SPUs as well as 192 TAUs and 96 Rasterization Operator Units.Compare that to the Radeon HD 7870 XT, which has a clock speed of 925 MHz and a GDDR5 memory speed of 1500 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It features 1536 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX Titan X should be 75% faster than the Radeon HD 7870 XT overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX Titan X will be quite a bit (more or less 116%) more effective at texture filtering than the Radeon HD 7870 XT. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX Titan X is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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