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GeForce GTX Titan X vs Geforce GTX 760

Intro

The GeForce GTX Titan X comes with core clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 12288 MB of GDDR5 RAM. It features 3072 SPUs as well as 192 Texture Address Units and 96 Rasterization Operator Units.

Compare those specifications to the Geforce GTX 760, which has a clock speed of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It features 1152 SPUs, 96 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
Geforce GTX 760 5923 points
Difference: 11956 (202%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX Titan X 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan X should be 75% faster than the Geforce GTX 760 overall, due to its higher data rate. (explain)

GeForce GTX Titan X 336000 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 143744 (75%)

Texel Rate

The GeForce GTX Titan X will be much (approximately 104%) better at texture filtering than the Geforce GTX 760. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 97920 (104%)

Pixel Rate

The GeForce GTX Titan X is a lot (approximately 206%) faster with regards to anti-aliasing than the Geforce GTX 760, and capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 64640 (206%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Geforce GTX 760
Manufacturer nVidia nVidia
Year March 2015 June 2013
Code Name GM200 GK104
Memory 12288 MB 2048 MB
Core Speed 1000 MHz 980 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 250 watts 170 watts
Bandwidth 336000 MB/sec 192256 MB/sec
Texel Rate 192000 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 3072 1152
Texture Mapping Units 192 96
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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