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GeForce GTX 650 vs Radeon R9 295X2

Intro

The GeForce GTX 650 makes use of a 28 nm design. nVidia has set the core frequency at 1058 MHz. The GDDR5 RAM runs at a speed of 1250 MHz on this specific model. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon R9 295X2, which has GPU core speed of 1018 MHz, and 4096 MB of GDDR5 memory running at 1250 MHz through a 512-bit bus. It also is comprised of 2816 Stream Processors, 176 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 650 2263 points
Difference: 18942 (837%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon R9 295X2 500 Watts
Difference: 436 Watts (681%)

Memory Bandwidth

The Radeon R9 295X2, in theory, should be much faster than the GeForce GTX 650 in general. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 560000 (700%)

Texel Rate

The Radeon R9 295X2 should be a lot (more or less 958%) faster with regards to AF than the GeForce GTX 650. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 324480 (958%)

Pixel Rate

The Radeon R9 295X2 is much (approximately 670%) faster with regards to anti-aliasing than the GeForce GTX 650, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 113376 (670%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon R9 295X2
Manufacturer nVidia AMD
Year September 2012 April 2014
Code Name GK107 Vesuvius
Memory 1024 MB 4096 MB (x2)
Core Speed 1058 MHz 1018 MHz (x2)
Memory Speed 5000 MHz 5000 MHz (x2)
Power (Max TDP) 64 watts 500 watts
Bandwidth 80000 MB/sec 640000 MB/sec
Texel Rate 33856 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 384 2816 (x2)
Texture Mapping Units 32 176 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors 1300 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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