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GeForce GTX 650 vs Radeon R9 295X2

Intro

The GeForce GTX 650 has a GPU core speed of 1058 MHz, and the 1024 MB of GDDR5 memory is set to run at 1250 MHz through a 128-bit bus. It also features 384 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon R9 295X2, which uses a 28 nm design. AMD has set the core speed at 1018 MHz. The GDDR5 memory runs at a speed of 1250 MHz on this card. It features 2816 SPUs as well as 176 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 650 2263 points
Difference: 18942 (837%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon R9 295X2 500 Watts
Difference: 436 Watts (681%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 295X2 will be 700% quicker than the GeForce GTX 650 in general, because of its greater bandwidth. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 560000 (700%)

Texel Rate

The Radeon R9 295X2 will be a lot (approximately 958%) better at AF than the GeForce GTX 650. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 324480 (958%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon R9 295X2 is superior to the GeForce GTX 650, and very much so. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 113376 (670%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon R9 295X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon R9 295X2
Manufacturer nVidia AMD
Year September 2012 April 2014
Code Name GK107 Vesuvius
Memory 1024 MB 4096 MB (x2)
Core Speed 1058 MHz 1018 MHz (x2)
Memory Speed 5000 MHz 5000 MHz (x2)
Power (Max TDP) 64 watts 500 watts
Bandwidth 80000 MB/sec 640000 MB/sec
Texel Rate 33856 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 384 2816 (x2)
Texture Mapping Units 32 176 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors 1300 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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