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GeForce GTX 650 Ti vs Radeon R9 295X2

Intro

The GeForce GTX 650 Ti makes use of a 28 nm design. nVidia has clocked the core speed at 928 MHz. The GDDR5 RAM runs at a speed of 1350 MHz on this specific card. It features 768 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare all of that to the Radeon R9 295X2, which features a clock frequency of 1018 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 512-bit bus, and makes use of a 28 nm design. It features 2816 SPUs, 176 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 650 Ti 3434 points
Difference: 17771 (518%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon R9 295X2 500 Watts
Difference: 390 Watts (355%)

Memory Bandwidth

Theoretically, the Radeon R9 295X2 should perform much faster than the GeForce GTX 650 Ti in general. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 553600 (641%)

Texel Rate

The Radeon R9 295X2 is a lot (about 503%) faster with regards to texture filtering than the GeForce GTX 650 Ti. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 298944 (503%)

Pixel Rate

The Radeon R9 295X2 is much (approximately 778%) better at full screen anti-aliasing than the GeForce GTX 650 Ti, and should be capable of handling higher resolutions better. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 115456 (778%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon R9 295X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon R9 295X2
Manufacturer nVidia AMD
Year October 2012 April 2014
Code Name GK106 Vesuvius
Memory 1024 MB 4096 MB (x2)
Core Speed 928 MHz 1018 MHz (x2)
Memory Speed 5400 MHz 5000 MHz (x2)
Power (Max TDP) 110 watts 500 watts
Bandwidth 86400 MB/sec 640000 MB/sec
Texel Rate 59392 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 768 2816 (x2)
Texture Mapping Units 64 176 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors 2540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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