Compare any two graphics cards:
VS

GeForce GTX 660 vs Radeon R9 295X2

Intro

The GeForce GTX 660 features a core clock speed of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 192-bit bus, and uses a 28 nm design. It features 960 SPUs, 80 Texture Address Units, and 24 Raster Operation Units.

Compare those specifications to the Radeon R9 295X2, which has a core clock frequency of 1018 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 512-bit memory bus, and makes use of a 28 nm design. It features 2816 SPUs, 176 Texture Address Units, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 660 5063 points
Difference: 16142 (319%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Radeon R9 295X2 500 Watts
Difference: 360 Watts (257%)

Memory Bandwidth

The Radeon R9 295X2 should theoretically be much faster than the GeForce GTX 660 in general. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 495808 (344%)

Texel Rate

The Radeon R9 295X2 is a lot (about 357%) better at AF than the GeForce GTX 660. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 279936 (357%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon R9 295X2 is superior to the GeForce GTX 660, by far. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 106784 (454%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 660 Radeon R9 295X2
Manufacturer nVidia AMD
Year September 2012 April 2014
Code Name GK106 Vesuvius
Memory 2048 MB 4096 MB (x2)
Core Speed 980 MHz 1018 MHz (x2)
Memory Speed 6008 MHz 5000 MHz (x2)
Power (Max TDP) 140 watts 500 watts
Bandwidth 144192 MB/sec 640000 MB/sec
Texel Rate 78400 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 960 2816 (x2)
Texture Mapping Units 80 176 (x2)
Render Output Units 24 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors 2540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield