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GeForce GTX 650 vs Radeon R9 280

Intro

The GeForce GTX 650 has a GPU core speed of 1058 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1250 MHz through a 128-bit bus. It also is comprised of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon R9 280, which comes with a core clock frequency of 933 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It features 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 650 2263 points
Difference: 5698 (252%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon R9 280 250 Watts
Difference: 186 Watts (291%)

Memory Bandwidth

The Radeon R9 280, in theory, should be a lot faster than the GeForce GTX 650 in general. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 160000 (200%)

Texel Rate

The Radeon R9 280 will be quite a bit (about 209%) better at anisotropic filtering than the GeForce GTX 650. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 70640 (209%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon R9 280 is superior to the GeForce GTX 650, by far. (explain)

Radeon R9 280 29856 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 12928 (76%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon R9 280

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon R9 280
Manufacturer nVidia AMD
Year September 2012 March 2014
Code Name GK107 Tahiti Pro
Memory 1024 MB 3072 MB
Core Speed 1058 MHz 933 MHz
Memory Speed 5000 MHz 5000 MHz
Power (Max TDP) 64 watts 250 watts
Bandwidth 80000 MB/sec 240000 MB/sec
Texel Rate 33856 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 384 1792
Texture Mapping Units 32 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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