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GeForce GTX 660 vs Radeon R9 280

Intro

The GeForce GTX 660 makes use of a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this specific model. It features 960 SPUs as well as 80 TAUs and 24 Rasterization Operator Units.

Compare those specs to the Radeon R9 280, which comes with GPU core speed of 933 MHz, and 3072 MB of GDDR5 RAM running at 1250 MHz through a 384-bit bus. It also is comprised of 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 660 5063 points
Difference: 2898 (57%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Radeon R9 280 250 Watts
Difference: 110 Watts (79%)

Memory Bandwidth

As far as performance goes, the Radeon R9 280 should theoretically be much better than the GeForce GTX 660 overall. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 95808 (66%)

Texel Rate

The Radeon R9 280 should be much (approximately 33%) more effective at anisotropic filtering than the GeForce GTX 660. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 26096 (33%)

Pixel Rate

The Radeon R9 280 is quite a bit (about 27%) better at AA than the GeForce GTX 660, and able to handle higher screen resolutions without slowing down too much. (explain)

Radeon R9 280 29856 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 6336 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon R9 280
Manufacturer nVidia AMD
Year September 2012 March 2014
Code Name GK106 Tahiti Pro
Memory 2048 MB 3072 MB
Core Speed 980 MHz 933 MHz
Memory Speed 6008 MHz 5000 MHz
Power (Max TDP) 140 watts 250 watts
Bandwidth 144192 MB/sec 240000 MB/sec
Texel Rate 78400 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 960 1792
Texture Mapping Units 80 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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