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GeForce GTX 650 Ti vs Radeon R9 280

Intro

The GeForce GTX 650 Ti makes use of a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The GDDR5 memory is set to run at a speed of 1350 MHz on this particular card. It features 768 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon R9 280, which comes with a clock speed of 933 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It features 1792 SPUs, 112 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 650 Ti 3434 points
Difference: 4527 (132%)

Ethereum Mining Hash Rate

Radeon R9 280 22 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 12 (120%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon R9 280 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

In theory, the Radeon R9 280 should be quite a bit faster than the GeForce GTX 650 Ti overall. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 153600 (178%)

Texel Rate

The Radeon R9 280 will be quite a bit (approximately 76%) more effective at anisotropic filtering than the GeForce GTX 650 Ti. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 45104 (76%)

Pixel Rate

The Radeon R9 280 is much (more or less 101%) better at anti-aliasing than the GeForce GTX 650 Ti, and also able to handle higher resolutions while still performing well. (explain)

Radeon R9 280 29856 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 15008 (101%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon R9 280

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon R9 280
Manufacturer nVidia AMD
Year October 2012 March 2014
Code Name GK106 Tahiti Pro
Memory 1024 MB 3072 MB
Core Speed 928 MHz 933 MHz
Memory Speed 5400 MHz 5000 MHz
Power (Max TDP) 110 watts 250 watts
Bandwidth 86400 MB/sec 240000 MB/sec
Texel Rate 59392 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 768 1792
Texture Mapping Units 64 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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