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Geforce GTX 670 vs Radeon R9 290

Intro

The Geforce GTX 670 features a clock speed of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It features 1344 SPUs, 112 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon R9 290, which comes with a core clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 512-bit bus, and uses a 28 nm design. It is made up of 2560 SPUs, 160 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
Geforce GTX 670 7351 points
Difference: 2525 (34%)

Ethereum Mining Hash Rate

Radeon R9 290 29 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 16 (123%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Radeon R9 290 300 Watts
Difference: 130 Watts (76%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 290 will be 67% faster than the Geforce GTX 670 overall, due to its greater bandwidth. (explain)

Radeon R9 290 320000 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 128000 (67%)

Texel Rate

The Radeon R9 290 will be much (more or less 25%) faster with regards to AF than the Geforce GTX 670. (explain)

Radeon R9 290 128000 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 25520 (25%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon R9 290 is superior to the Geforce GTX 670, by a large margin. (explain)

Radeon R9 290 51200 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 21920 (75%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon R9 290
Manufacturer nVidia AMD
Year May 2012 November 2013
Code Name GK104 Hawaii PRO
Memory 2048 MB 4096 MB
Core Speed 915 MHz 800 MHz
Memory Speed 6000 MHz 5000 MHz
Power (Max TDP) 170 watts 300 watts
Bandwidth 192000 MB/sec 320000 MB/sec
Texel Rate 102480 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 1344 2560
Texture Mapping Units 112 160
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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