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Geforce GTX 690 vs Radeon R9 290

Intro

The Geforce GTX 690 features a clock frequency of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare all that to the Radeon R9 290, which has clock speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2560 SPUs along with 160 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R9 290 9876 points
Difference: 3235 (33%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically, the Geforce GTX 690 should perform a bit faster than the Radeon R9 290 in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R9 290 320000 MB/sec
Difference: 64512 (20%)

Texel Rate

The Geforce GTX 690 should be a lot (more or less 83%) faster with regards to texture filtering than the Radeon R9 290. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R9 290 128000 Mtexels/sec
Difference: 106240 (83%)

Pixel Rate

The Geforce GTX 690 should be a bit (approximately 14%) more effective at anti-aliasing than the Radeon R9 290, and also should be able to handle higher resolutions more effectively. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R9 290 51200 Mpixels/sec
Difference: 7360 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R9 290

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R9 290
Manufacturer nVidia AMD
Year April 2012 November 2013
Code Name GK104 Hawaii PRO
Memory 2048 MB (x2) 4096 MB
Core Speed 915 MHz (x2) 800 MHz
Memory Speed 6008 MHz (x2) 5000 MHz
Power (Max TDP) 300 watts 300 watts
Bandwidth 384512 MB/sec 320000 MB/sec
Texel Rate 234240 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 1536 (x2) 2560
Texture Mapping Units 128 (x2) 160
Render Output Units 32 (x2) 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 512-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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