Compare any two graphics cards:
VS

Geforce GTX 680 vs Radeon R9 290

Intro

The Geforce GTX 680 makes use of a 28 nm design. nVidia has set the core speed at 1006 MHz. The GDDR5 RAM works at a speed of 1502 MHz on this card. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Radeon R9 290, which has core clock speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 RAM. It features 2560 SPUs along with 160 TAUs and 64 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
Geforce GTX 680 7650 points
Difference: 2226 (29%)

Ethereum Mining Hash Rate

Radeon R9 290 29 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 13 (81%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
Radeon R9 290 300 Watts
Difference: 105 Watts (54%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 290 should be 66% quicker than the Geforce GTX 680 in general, due to its higher data rate. (explain)

Radeon R9 290 320000 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 127744 (66%)

Texel Rate

The Geforce GTX 680 will be a small bit (more or less 1%) better at AF than the Radeon R9 290. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R9 290 128000 Mtexels/sec
Difference: 768 (1%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon R9 290 is superior to the Geforce GTX 680, and very much so. (explain)

Radeon R9 290 51200 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 19008 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 680 Radeon R9 290
Manufacturer nVidia AMD
Year March 2012 November 2013
Code Name GK104 Hawaii PRO
Memory 2048 MB 4096 MB
Core Speed 1006 MHz 800 MHz
Memory Speed 6008 MHz 5000 MHz
Power (Max TDP) 195 watts 300 watts
Bandwidth 192256 MB/sec 320000 MB/sec
Texel Rate 128768 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 1536 2560
Texture Mapping Units 128 160
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield