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GeForce GTX 260 vs GeForce GTX 275

Intro

The GeForce GTX 260 has a GPU core speed of 576 MHz, and the 896 MB of GDDR3 memory runs at 999 MHz through a 448-bit bus. It also features 192 SPUs, 64 TAUs, and 28 ROPs.

Compare those specifications to the GeForce GTX 275, which features a clock speed of 633 MHz and a GDDR3 memory frequency of 1134 MHz. It also features a 448-bit memory bus, and makes use of a 55 nm design. It is comprised of 240 SPUs, 80 Texture Address Units, and 28 ROPs.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 38 FPS
GeForce GTX 260 32 FPS
Difference: 6 FPS (19%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 39 FPS
GeForce GTX 260 31 FPS
Difference: 8 FPS (26%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce GTX 275 73 FPS
GeForce GTX 260 60 FPS
Difference: 13 FPS (22%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 275 86 FPS
GeForce GTX 260 74 FPS
Difference: 12 FPS (16%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce GTX 275 64 FPS
GeForce GTX 260 53 FPS
Difference: 11 FPS (21%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 275 90 FPS
GeForce GTX 260 74 FPS
Difference: 16 FPS (22%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 85 FPS
GeForce GTX 260 69 FPS
Difference: 16 FPS (23%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 108 FPS
GeForce GTX 260 91 FPS
Difference: 17 FPS (19%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 38 FPS
GeForce GTX 260 34 FPS
Difference: 4 FPS (12%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 275 28 FPS
GeForce GTX 260 24 FPS
Difference: 4 FPS (17%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 275 67 FPS
GeForce GTX 260 47 FPS
Difference: 20 FPS (43%)

GeForce GTX 275 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 275 wins overall, by 127 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 275 716 FPS
GeForce GTX 260 589 FPS
Difference: 127 FPS (22%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 182 Watts
GeForce GTX 275 219 Watts
Difference: 37 Watts (20%)

Memory Bandwidth

The GeForce GTX 275 should in theory be just a bit faster than the GeForce GTX 260 overall. (explain)

GeForce GTX 275 127008 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 15120 (14%)

Texel Rate

The GeForce GTX 275 is a lot (approximately 37%) faster with regards to anisotropic filtering than the GeForce GTX 260. (explain)

GeForce GTX 275 50640 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 13776 (37%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 275 is the winner, though only just barely. (explain)

GeForce GTX 275 17724 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 1596 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 275

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 GeForce GTX 275
Manufacturer nVidia nVidia
Year June 16, 2008 April 9, 2009
Code Name G200 G200b
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 896 MB 896 MB
Core Speed 576 MHz 633 MHz
Shader Speed 1242 MHz 1404 MHz
Memory Speed 999 MHz 1134 MHz
Unified Shaders 192 240
Texture Mapping Units 64 80
Render Output Units 28 28
Bus Type GDDR3 GDDR3
Bus Width 448-bit 448-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.1 OpenGL 3.1
Power (Max TDP) 182 watts 219 watts
Shader Model 4.0 4.0
Bandwidth 111888 MB/sec 127008 MB/sec
Texel Rate 36864 Mtexels/sec 50640 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 17724 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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