Compare any two graphics cards:
GeForce 9800 GX2 vs Radeon HD 4730
IntroThe GeForce 9800 GX2 comes with core clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs. Compare all of that to the Radeon HD 4730, which comes with a GPU core clock speed of 700 MHz, and 512 MB of GDDR5 memory running at 900 MHz through a 128-bit bus. It also is comprised of 640(128x5) SPUs, 32 Texture Address Units, and 8 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4730 |
|
140 Watts |
| GeForce 9800 GX2 |
|
197 Watts |
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Difference: 57 Watts (41%)
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Memory BandwidthThe GeForce 9800 GX2, in theory, should be quite a bit faster than the Radeon HD 4730 in general. (explain)
| GeForce 9800 GX2 |
|
128000 MB/sec |
| Radeon HD 4730 |
|
57600 MB/sec |
| |
Difference: 70400 (122%)
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Texel RateThe GeForce 9800 GX2 should be much (approximately 243%) better at anisotropic filtering than the Radeon HD 4730. (explain)
| GeForce 9800 GX2 |
|
76800 Mtexels/sec |
| Radeon HD 4730 |
|
22400 Mtexels/sec |
| |
Difference: 54400 (243%)
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Pixel RateThe GeForce 9800 GX2 will be a lot (about 243%) better at FSAA than the Radeon HD 4730, and should be capable of handling higher resolutions without losing too much performance. (explain)
| GeForce 9800 GX2 |
|
19200 Mpixels/sec |
| Radeon HD 4730 |
|
5600 Mpixels/sec |
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Difference: 13600 (243%)
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Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page.
GeForce 9800 GX2
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4730
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 9800 GX2 |
Radeon HD 4730 |
| Manufacturer
| nVidia |
ATi |
| Year
| Mar 2008 |
Jun 8, 2009 |
| Code Name
| G92 |
RV770/CE |
| Fab Process
| 65 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.0 x16 |
| Memory
| 512 MB (x2) |
512 MB |
| Core Speed
| 600 MHz (x2) |
700 MHz |
| Shader Speed
| 1500 MHz (x2) |
(N/A) MHz |
| Memory Speed
| 1000 MHz (x2) |
900 MHz |
| Unified Shaders
| 128 (x2) |
640(128x5) |
| Texture Mapping Units
| 64 (x2) |
32 |
| Render Output Units
| 16 (x2) |
8 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 256-bit (x2) |
128-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 197 watts |
140 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 128000 MB/sec |
57600 MB/sec |
| Texel Rate
| 76800 Mtexels/sec |
22400 Mtexels/sec |
| Pixel Rate
| 19200 Mpixels/sec |
5600 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead.
The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen.
The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
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