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Radeon HD 4790 vs Radeon HD 5830

Intro

The Radeon HD 4790 has clock speeds of 600 MHz on the GPU, and 800 MHz on the 512 MB of GDDR5 RAM. It features 640(128x5) SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 5830, which has a clock speed of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 1120(224x5) SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 5830 should be a lot faster than the Radeon HD 4790 overall. (explain)

Radeon HD 5830 128000 MB/sec
Radeon HD 4790 102400 MB/sec
Difference: 25600 (25%)

Texel Rate

The Radeon HD 5830 will be much (more or less 133%) more effective at texture filtering than the Radeon HD 4790. (explain)

Radeon HD 5830 44800 Mtexels/sec
Radeon HD 4790 19200 Mtexels/sec
Difference: 25600 (133%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 5830 is a better choice, by far. (explain)

Radeon HD 5830 12800 Mpixels/sec
Radeon HD 4790 9600 Mpixels/sec
Difference: 3200 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page.

Radeon HD 4790

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5830

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4790 Radeon HD 5830
Manufacturer ATi ATi
Year 2009 February 25, 2010
Code Name RV790 Cypress LE
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 600 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 800 MHz 1000 MHz
Unified Shaders 640(128x5) 1120(224x5)
Texture Mapping Units 32 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) N/A watts 175 watts
Shader Model 4.1 5.0
Bandwidth 102400 MB/sec 128000 MB/sec
Texel Rate 19200 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 12800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

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