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GeForce 9800 GX2 vs Radeon HD 4750

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 memory is set to run at a frequency of 1000 MHz on this particular model. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 4750, which features GPU clock speed of 730 MHz, and 512 MB of GDDR5 memory running at 800 MHz through a 128-bit bus. It also is comprised of 640(128x5) Stream Processors, 32 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4750 75 Watts
GeForce 9800 GX2 197 Watts
Difference: 122 Watts (163%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 should be 150% faster than the Radeon HD 4750 in general, due to its higher bandwidth. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 4750 51200 MB/sec
Difference: 76800 (150%)

Texel Rate

The GeForce 9800 GX2 is a lot (about 229%) better at AF than the Radeon HD 4750. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 4750 23360 Mtexels/sec
Difference: 53440 (229%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce 9800 GX2 is a better choice, by a large margin. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 4750 11680 Mpixels/sec
Difference: 7520 (64%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 4750

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 4750
Manufacturer nVidia AMD
Year Mar 2008
Code Name G92 RV740
Memory 512 MB (x2) 512 MB
Core Speed 600 MHz (x2) 730 MHz
Memory Speed 2000 MHz (x2) 3200 MHz
Power (Max TDP) 197 watts 75 watts
Bandwidth 128000 MB/sec 51200 MB/sec
Texel Rate 76800 Mtexels/sec 23360 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 11680 Mpixels/sec
Unified Shaders 128 (x2) 640(128x5)
Texture Mapping Units 64 (x2) 32
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 826 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 4750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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