Compare any two graphics cards:
GeForce GTX 465 vs Geforce GTX 760
IntroThe GeForce GTX 465 makes use of a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 RAM works at a speed of 802 MHz on this particular model. It features 352 SPUs along with 44 TAUs and 32 Rasterization Operator Units.Compare all of that to the Geforce GTX 760, which has a GPU core clock speed of 980 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 256-bit bus. It also features 1152 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Geforce GTX 760 should theoretically be a lot better than the GeForce GTX 465 in general. (explain)
Texel RateThe Geforce GTX 760 should be much (approximately 252%) more effective at anisotropic filtering than the GeForce GTX 465. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Geforce GTX 760 is superior to the GeForce GTX 465, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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