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GeForce GTX 470 vs Geforce GTX 760

Intro

The GeForce GTX 470 comes with a clock speed of 607 MHz and a GDDR5 memory speed of 837 MHz. It also features a 320-bit memory bus, and uses a 40 nm design. It is made up of 448 SPUs, 56 Texture Address Units, and 40 ROPs.

Compare those specs to the Geforce GTX 760, which features a core clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 1152 SPUs, 96 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GTX 470 2937 points
Difference: 2986 (102%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 470 215 Watts
Difference: 45 Watts (26%)

Memory Bandwidth

In theory, the Geforce GTX 760 will be 44% faster than the GeForce GTX 470 in general, due to its greater bandwidth. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 58336 (44%)

Texel Rate

The Geforce GTX 760 will be much (about 177%) faster with regards to anisotropic filtering than the GeForce GTX 470. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 60088 (177%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 760 is the winner, by a large margin. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 7080 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Geforce GTX 760
Manufacturer nVidia nVidia
Year March 2010 June 2013
Code Name GF100 GK104
Memory 1280 MB 2048 MB
Core Speed 607 MHz 980 MHz
Memory Speed 3348 MHz 6008 MHz
Power (Max TDP) 215 watts 170 watts
Bandwidth 133920 MB/sec 192256 MB/sec
Texel Rate 33992 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 448 1152
Texture Mapping Units 56 96
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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