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GeForce GTX 660 vs Geforce GTX 760


Intro

The GeForce GTX 660 comes with clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 960 SPUs as well as 80 Texture Address Units and 24 Rasterization Operator Units.

Compare all of that to the Geforce GTX 760, which comes with a clock speed of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1152 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 6440 points
GeForce GTX 660 5090 points
Difference: 1350 (27%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Geforce GTX 760 170 Watts
Difference: 30 Watts (21%)

Memory Bandwidth

Theoretically, the Geforce GTX 760 should perform a lot faster than the GeForce GTX 660 overall. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 48064 (33%)

Texel Rate

The Geforce GTX 760 will be a small bit (about 20%) faster with regards to texture filtering than the GeForce GTX 660. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 15680 (20%)

Pixel Rate

The Geforce GTX 760 is quite a bit (approximately 33%) better at AA than the GeForce GTX 660, and also able to handle higher screen resolutions more effectively. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 7840 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

Geforce GTX 760

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Geforce GTX 760
Manufacturer nVidia nVidia
Year September 2012 June 2013
Code Name GK106 GK104
Memory 2048 MB 2048 MB
Core Speed 980 MHz 980 MHz
Memory Speed 6008 MHz 6008 MHz
Power (Max TDP) 140 watts 170 watts
Bandwidth 144192 MB/sec 192256 MB/sec
Texel Rate 78400 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 960 1152
Texture Mapping Units 80 96
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Geforce GTX 760

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

8 Responses to “GeForce GTX 660 vs Geforce GTX 760”
Schaumstoff says:

The gtx 760 is a lot more expensive but I think it is worth it.

Dat guy says:

At current UK prices the 760 is around 30 pounds more expensive than the 660 and I'd be happy to spend that much for the performance gain.

Jessy says:

I shouldv'e gotten this 760. But at the time, I just needed a new GPU when mine was a 610... -_- But I do intend to get a new one soon so we'll see. 🙂

Raj says:

Anybody thinking that 760 will give a performance edge enough to justify the price difference certainly does not knows anything about Graphic Cards

@Raj says:

I think that you don't know anything about graphics cards

KHAWAR ZAMAN says:

192bit can not run more games in 1080p setting. lol

Deus says:

Khawar, you're wrong, the bitrate doesn't influence the resolution as much as the available memory on the card. IE. 192bit 3GB card will render 1080 fine, a 265 1GB card will struggle(example only).

damian says:

i have a gtx 760 a i3 3220 and 6 gb of ram and i can run bf4 maxed

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