Compare any two graphics cards:
GeForce GTX 660 vs Geforce GTX 760
IntroThe GeForce GTX 660 features a clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 192-bit memory bus, and makes use of a 28 nm design. It is made up of 960 SPUs, 80 Texture Address Units, and 24 ROPs.
Compare that to the Geforce GTX 760, which features a core clock speed of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1152 SPUs, 96 TAUs, and 32 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the Geforce GTX 760 should in theory be quite a bit better than the GeForce GTX 660 in general. (explain)
Texel RateThe Geforce GTX 760 is a bit (approximately 20%) faster with regards to AF than the GeForce GTX 660. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Geforce GTX 760 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.