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GeForce GTX 660 vs Geforce GTX 760

Intro

The GeForce GTX 660 has a GPU core clock speed of 980 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 192-bit bus. It also is comprised of 960 Stream Processors, 80 TAUs, and 24 Raster Operation Units.

Compare those specs to the Geforce GTX 760, which comes with core speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1152 SPUs along with 96 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GTX 660 5063 points
Difference: 860 (17%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Geforce GTX 760 170 Watts
Difference: 30 Watts (21%)

Memory Bandwidth

In theory, the Geforce GTX 760 is 33% quicker than the GeForce GTX 660 overall, because of its greater data rate. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 48064 (33%)

Texel Rate

The Geforce GTX 760 should be a small bit (approximately 20%) more effective at AF than the GeForce GTX 660. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 15680 (20%)

Pixel Rate

The Geforce GTX 760 should be quite a bit (about 33%) more effective at full screen anti-aliasing than the GeForce GTX 660, and also should be capable of handling higher screen resolutions while still performing well. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 7840 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Geforce GTX 760
Manufacturer nVidia nVidia
Year September 2012 June 2013
Code Name GK106 GK104
Memory 2048 MB 2048 MB
Core Speed 980 MHz 980 MHz
Memory Speed 6008 MHz 6008 MHz
Power (Max TDP) 140 watts 170 watts
Bandwidth 144192 MB/sec 192256 MB/sec
Texel Rate 78400 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 960 1152
Texture Mapping Units 80 96
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

9 Responses to “GeForce GTX 660 vs Geforce GTX 760”
Schaumstoff says:

The gtx 760 is a lot more expensive but I think it is worth it.

Dat guy says:

At current UK prices the 760 is around 30 pounds more expensive than the 660 and I'd be happy to spend that much for the performance gain.

Jessy says:

I shouldv'e gotten this 760. But at the time, I just needed a new GPU when mine was a 610... -_- But I do intend to get a new one soon so we'll see. 🙂

Raj says:

Anybody thinking that 760 will give a performance edge enough to justify the price difference certainly does not knows anything about Graphic Cards

@Raj says:

I think that you don't know anything about graphics cards

KHAWAR ZAMAN says:

192bit can not run more games in 1080p setting. lol

Deus says:

Khawar, you're wrong, the bitrate doesn't influence the resolution as much as the available memory on the card. IE. 192bit 3GB card will render 1080 fine, a 265 1GB card will struggle(example only).

damian says:

i have a gtx 760 a i3 3220 and 6 gb of ram and i can run bf4 maxed

Ravshanbek says:

Hello! Can I play normal GTA 6 and FIFA 19 ? My PC is: Intel core i3-7100 3,90GHz, Ram: 8 GB, Nvidia GeForce GTX 760 (2 BG, 256 Bit ). Can you answer me please?

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