Compare any two graphics cards:
GeForce GTX 660 Ti vs Geforce GTX 760
IntroThe GeForce GTX 660 Ti uses a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory works at a frequency of 1500 MHz on this model. It features 1344 SPUs along with 112 TAUs and 24 Rasterization Operator Units.
Compare those specs to the Geforce GTX 760, which makes use of a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 RAM works at a frequency of 1502 MHz on this particular model. It features 1152 SPUs along with 96 TAUs and 32 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the Geforce GTX 760 should theoretically be quite a bit superior to the GeForce GTX 660 Ti overall. (explain)
Texel RateThe GeForce GTX 660 Ti is a small bit (approximately 9%) more effective at AF than the Geforce GTX 760. (explain)
Pixel RateThe Geforce GTX 760 is quite a bit (approximately 43%) faster with regards to FSAA than the GeForce GTX 660 Ti, and will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.