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GeForce GTX 660 Ti vs Geforce GTX 760

Intro

The GeForce GTX 660 Ti uses a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 memory runs at a speed of 1500 MHz on this card. It features 1344 SPUs along with 112 TAUs and 24 Rasterization Operator Units.

Compare that to the Geforce GTX 760, which comes with GPU core speed of 980 MHz, and 2048 MB of GDDR5 memory running at 1502 MHz through a 256-bit bus. It also features 1152 Stream Processors, 96 TAUs, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Geforce GTX 760 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

The Geforce GTX 760, in theory, should be quite a bit faster than the GeForce GTX 660 Ti overall. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 48256 (34%)

Texel Rate

The GeForce GTX 660 Ti should be a little bit (more or less 9%) faster with regards to texture filtering than the Geforce GTX 760. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 8400 (9%)

Pixel Rate

The Geforce GTX 760 should be much (about 43%) better at AA than the GeForce GTX 660 Ti, and capable of handling higher resolutions better. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 9400 (43%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 660 Ti

Amazon.com

Geforce GTX 760

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 660 Ti Geforce GTX 760
Manufacturer nVidia nVidia
Year August 2012 June 2013
Code Name GK104 GK104
Fab Process 28 nm 28 nm
Bus PCIe 3.0 x16 PCIe 3.0 x16
Memory 2048 MB 2048 MB
Core Speed 915 MHz 980 MHz
Shader Speed 915 MHz 980 MHz
Memory Speed 1500 MHz (6000 MHz effective) 1502 MHz (6008 MHz effective)
Unified Shaders 1344 1152
Texture Mapping Units 112 96
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3
Power (Max TDP) 150 watts 170 watts
Shader Model 5.0 5.0
Bandwidth 144000 MB/sec 192256 MB/sec
Texel Rate 102480 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 31360 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Comments

9 Responses to “GeForce GTX 660 Ti vs Geforce GTX 760”
Rasoul says:
GTX 760 is Direct X 11.1, not 11.0
and GTX 660 Ti is 11.0. not 11.1
Peter Smith says:
No nVidia card has a full DX 11.1 function set, GK104 is used by BOTH cards. Only AMD with 78xx or 79xx cards supports DX11.1, but only Windows 8 will offer it, and I am 100% sure no game developer will publish within the next 2 years a "DX 11.1 only" game.
So it's useless to insist in DX11.1, DX11 is enough for the next 24 month.
Peter Smith says:
Addendum:
If you can get a GTX 660 Ti for less money compared to a GTX 760, and if you want to have a card which consumes less power for almost the same speed, take the GTX 660 Ti. Also, many GTX 660 Ti OC cards (e.g. from ASUS) are faster than a stock GTX 760 card. So a GTX 660 Ti OC card is still the best choice.
Carmine says:
Should i upgrade from a MSI N660Ti PE 2GD5/OC to a MSI N760 TF 4GD5/OC?
John Cock says:
i fucked ur mum
Cock John says:
i fucked me in the butt
Ben der says:
IM A FAT GAY BOY.
Izzy Rallins says:
As of 12/23/ there are no 660ti's in the price range of the 760's. You can get a 660 FTW at newegg for $239.99 but the 760 is the same exact price.

nVidia is doing just like Intel and reaming us with prices. I got a gtx 260 in 2010 for $180 and despite all that time I have to shell out $200 for a faster card. Any card like the GTX 650 that is less than $200 is SLOWER than the card I bought 4 years ago.

And it doesn't matter.... 660ti... 760... you aren't really going to find a "deal" on any of them. You'd think after a new line of cards they would go down in price!!!!!

Chris says:
GTX 760 is better

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