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GeForce GTX 660 Ti vs Geforce GTX 760

Intro

The GeForce GTX 660 Ti makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 memory works at a frequency of 1500 MHz on this particular model. It features 1344 SPUs along with 112 TAUs and 24 Rasterization Operator Units.

Compare that to the Geforce GTX 760, which features core speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1152 SPUs along with 96 TAUs and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Geforce GTX 760 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

Theoretically, the Geforce GTX 760 should perform quite a bit faster than the GeForce GTX 660 Ti in general. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 48256 (34%)

Texel Rate

The GeForce GTX 660 Ti is a small bit (more or less 9%) more effective at texture filtering than the Geforce GTX 760. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 8400 (9%)

Pixel Rate

If using a high screen resolution is important to you, then the Geforce GTX 760 is the winner, by a large margin. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 9400 (43%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 660 Ti

Amazon.com

Other US-based stores

Geforce GTX 760

Amazon.com

Other US-based stores

Specifications

Model GeForce GTX 660 Ti Geforce GTX 760
Manufacturer nVidia nVidia
Year August 2012 June 2013
Code Name GK104 GK104
Fab Process 28 nm 28 nm
Bus PCIe 3.0 x16 PCIe 3.0 x16
Memory 2048 MB 2048 MB
Core Speed 915 MHz 980 MHz
Shader Speed 915 MHz 980 MHz
Memory Speed 1500 MHz (6000 MHz effective) 1502 MHz (6008 MHz effective)
Unified Shaders 1344 1152
Texture Mapping Units 112 96
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
DirectX Version DirectX 11.1 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3
Power (Max TDP) 150 watts 170 watts
Shader Model 5.0 5.0
Bandwidth 144000 MB/sec 192256 MB/sec
Texel Rate 102480 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 31360 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Comments

9 Responses to “GeForce GTX 660 Ti vs Geforce GTX 760”
Rasoul says:
GTX 760 is Direct X 11.1, not 11.0
and GTX 660 Ti is 11.0. not 11.1
Peter Smith says:
No nVidia card has a full DX 11.1 function set, GK104 is used by BOTH cards. Only AMD with 78xx or 79xx cards supports DX11.1, but only Windows 8 will offer it, and I am 100% sure no game developer will publish within the next 2 years a "DX 11.1 only" game.
So it's useless to insist in DX11.1, DX11 is enough for the next 24 month.
Peter Smith says:
Addendum:
If you can get a GTX 660 Ti for less money compared to a GTX 760, and if you want to have a card which consumes less power for almost the same speed, take the GTX 660 Ti. Also, many GTX 660 Ti OC cards (e.g. from ASUS) are faster than a stock GTX 760 card. So a GTX 660 Ti OC card is still the best choice.
Carmine says:
Should i upgrade from a MSI N660Ti PE 2GD5/OC to a MSI N760 TF 4GD5/OC?
John Cock says:
i fucked ur mum
Cock John says:
i fucked me in the butt
Ben der says:
IM A FAT GAY BOY.
Izzy Rallins says:
As of 12/23/ there are no 660ti's in the price range of the 760's. You can get a 660 FTW at newegg for $239.99 but the 760 is the same exact price.

nVidia is doing just like Intel and reaming us with prices. I got a gtx 260 in 2010 for $180 and despite all that time I have to shell out $200 for a faster card. Any card like the GTX 650 that is less than $200 is SLOWER than the card I bought 4 years ago.

And it doesn't matter.... 660ti... 760... you aren't really going to find a "deal" on any of them. You'd think after a new line of cards they would go down in price!!!!!

Chris says:
GTX 760 is better

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