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GeForce GTX 650 vs Geforce GTX 760

Intro

The GeForce GTX 650 has a core clock frequency of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare those specifications to the Geforce GTX 760, which comes with a GPU core clock speed of 980 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 256-bit bus. It also is comprised of 1152 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GTX 650 2263 points
Difference: 3660 (162%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Geforce GTX 760 170 Watts
Difference: 106 Watts (166%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 760 should theoretically be much better than the GeForce GTX 650 in general. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 112256 (140%)

Texel Rate

The Geforce GTX 760 is a lot (about 178%) faster with regards to anisotropic filtering than the GeForce GTX 650. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 60224 (178%)

Pixel Rate

The Geforce GTX 760 should be much (approximately 85%) better at FSAA than the GeForce GTX 650, and also should be able to handle higher resolutions without losing too much performance. (explain)

Geforce GTX 760 31360 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 14432 (85%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

Geforce GTX 760

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Geforce GTX 760
Manufacturer nVidia nVidia
Year September 2012 June 2013
Code Name GK107 GK104
Memory 1024 MB 2048 MB
Core Speed 1058 MHz 980 MHz
Memory Speed 5000 MHz 6008 MHz
Power (Max TDP) 64 watts 170 watts
Bandwidth 80000 MB/sec 192256 MB/sec
Texel Rate 33856 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 384 1152
Texture Mapping Units 32 96
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Geforce GTX 760

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 650 vs Geforce GTX 760”
Tesla says:

Can someone explain why does the GTX 650 have DX11.1 as opposed to GTX 760's DX11? Also, how does the first one benefit from the faster core and shader speed, being generally weaker than the second one?

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