Compare any two graphics cards:
VS

GeForce GTX 465 vs GeForce GTX 650 Ti 2GB

Intro

The GeForce GTX 465 makes use of a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 RAM runs at a speed of 802 MHz on this model. It features 352 SPUs along with 44 Texture Address Units and 32 ROPs.

Compare those specifications to the GeForce GTX 650 Ti 2GB, which features GPU core speed of 928 MHz, and 2048 MB of GDDR5 RAM set to run at 1350 MHz through a 128-bit bus. It also is made up of 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 2GB 110 Watts
GeForce GTX 465 200 Watts
Difference: 90 Watts (82%)

Memory Bandwidth

The GeForce GTX 465 should in theory perform a small bit faster than the GeForce GTX 650 Ti 2GB overall. (explain)

GeForce GTX 465 102592 MB/sec
GeForce GTX 650 Ti 2GB 86400 MB/sec
Difference: 16192 (19%)

Texel Rate

The GeForce GTX 650 Ti 2GB will be much (more or less 122%) better at anisotropic filtering than the GeForce GTX 465. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 32684 (122%)

Pixel Rate

The GeForce GTX 465 should be quite a bit (about 31%) faster with regards to full screen anti-aliasing than the GeForce GTX 650 Ti 2GB, and also will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 465 19424 Mpixels/sec
GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Difference: 4576 (31%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 465 GeForce GTX 650 Ti 2GB
Manufacturer nVidia nVidia
Year May 2010 October 2012
Code Name GF100 GK106
Memory 1024 MB 2048 MB
Core Speed 607 MHz 928 MHz
Memory Speed 3208 MHz 5400 MHz
Power (Max TDP) 200 watts 110 watts
Bandwidth 102592 MB/sec 86400 MB/sec
Texel Rate 26708 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 352 768
Texture Mapping Units 44 64
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield