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GeForce GTX 480 vs GeForce GTX 650 Ti

Intro

The GeForce GTX 480 has clock speeds of 700 MHz on the GPU, and 924 MHz on the 1536 MB of GDDR5 RAM. It features 480 SPUs as well as 60 Texture Address Units and 48 ROPs.

Compare that to the GeForce GTX 650 Ti, which features GPU clock speed of 928 MHz, and 1024 MB of GDDR5 RAM set to run at 1350 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 64 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
GeForce GTX 650 Ti 3434 points
Difference: 216 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 480 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

Performance-wise, the GeForce GTX 480 should in theory be quite a bit better than the GeForce GTX 650 Ti overall. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 91008 (105%)

Texel Rate

The GeForce GTX 650 Ti should be a lot (more or less 41%) faster with regards to AF than the GeForce GTX 480. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 17392 (41%)

Pixel Rate

The GeForce GTX 480 will be quite a bit (about 126%) more effective at AA than the GeForce GTX 650 Ti, and also able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 18752 (126%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year March 2010 October 2012
Code Name GF100 GK106
Memory 1536 MB 1024 MB
Core Speed 700 MHz 928 MHz
Memory Speed 3696 MHz 5400 MHz
Power (Max TDP) 250 watts 110 watts
Bandwidth 177408 MB/sec 86400 MB/sec
Texel Rate 42000 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 480 768
Texture Mapping Units 60 64
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

3 Responses to “GeForce GTX 480 vs GeForce GTX 650 Ti”
Hannes says:

Which card is the best GTX 460 or GTX 650ti

raoul says:

650 TI. The 480 is good technicaly faster then 650.650 is only optimized for newer systems games and other software/hardware. You must understand the 480 is 3 and a half years old. No way a simple update can keep that thing running like it did back in the days.

Blair says:

The keplar cards are pretty impressive. I have a MSI-650ti with a PNY-9800GTX+ for extra Cuda amd Physx. The little 650ti is impressive. I have gotten wonderfull performance out of it. All the card you need and at $100 bucks

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