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GeForce GTX 480 vs GeForce GTX 650 Ti

Intro

The GeForce GTX 480 uses a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR5 RAM works at a frequency of 924 MHz on this particular model. It features 480 SPUs along with 60 TAUs and 48 Rasterization Operator Units.

Compare all of that to the GeForce GTX 650 Ti, which makes use of a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The GDDR5 memory works at a speed of 1350 MHz on this particular model. It features 768 SPUs as well as 64 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
GeForce GTX 650 Ti 3434 points
Difference: 216 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 480 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 480 should in theory be much better than the GeForce GTX 650 Ti in general. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 91008 (105%)

Texel Rate

The GeForce GTX 650 Ti will be quite a bit (about 41%) faster with regards to anisotropic filtering than the GeForce GTX 480. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 17392 (41%)

Pixel Rate

The GeForce GTX 480 should be much (more or less 126%) better at anti-aliasing than the GeForce GTX 650 Ti, and should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 18752 (126%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year March 2010 October 2012
Code Name GF100 GK106
Memory 1536 MB 1024 MB
Core Speed 700 MHz 928 MHz
Memory Speed 3696 MHz 5400 MHz
Power (Max TDP) 250 watts 110 watts
Bandwidth 177408 MB/sec 86400 MB/sec
Texel Rate 42000 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 480 768
Texture Mapping Units 60 64
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

3 Responses to “GeForce GTX 480 vs GeForce GTX 650 Ti”
Hannes says:

Which card is the best GTX 460 or GTX 650ti

raoul says:

650 TI. The 480 is good technicaly faster then 650.650 is only optimized for newer systems games and other software/hardware. You must understand the 480 is 3 and a half years old. No way a simple update can keep that thing running like it did back in the days.

Blair says:

The keplar cards are pretty impressive. I have a MSI-650ti with a PNY-9800GTX+ for extra Cuda amd Physx. The little 650ti is impressive. I have gotten wonderfull performance out of it. All the card you need and at $100 bucks

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