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GeForce GTX 560 Ti vs GeForce GTX 650 Ti

Intro

The GeForce GTX 560 Ti comes with a GPU clock speed of 822 MHz, and the 1024 MB of GDDR5 RAM runs at 1002 MHz through a 256-bit bus. It also features 384 Stream Processors, 64 TAUs, and 32 ROPs.

Compare that to the GeForce GTX 650 Ti, which comes with clock speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 memory. It features 768 SPUs as well as 64 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 3466 points
GeForce GTX 650 Ti 3434 points
Difference: 32 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 60 Watts (55%)

Memory Bandwidth

Theoretically, the GeForce GTX 560 Ti should be a lot faster than the GeForce GTX 650 Ti overall. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 41856 (48%)

Texel Rate

The GeForce GTX 650 Ti will be a bit (about 13%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 6784 (13%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 560 Ti is superior to the GeForce GTX 650 Ti, by a large margin. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 11456 (77%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year January 2011 October 2012
Code Name GF114 GK106
Memory 1024 MB 1024 MB
Core Speed 822 MHz 928 MHz
Memory Speed 4008 MHz 5400 MHz
Power (Max TDP) 170 watts 110 watts
Bandwidth 128256 MB/sec 86400 MB/sec
Texel Rate 52608 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 384 768
Texture Mapping Units 64 64
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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