Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon HD 7950 3GB
IntroThe GeForce GTX 650 Ti 2GB has a clock speed of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon HD 7950 3GB, which uses a 28 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 memory works at a speed of 1250 MHz on this specific card. It features 1792 SPUs along with 112 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 7950 3GB should in theory be quite a bit better than the GeForce GTX 650 Ti 2GB overall. (explain)
Texel RateThe Radeon HD 7950 3GB will be much (about 51%) more effective at texture filtering than the GeForce GTX 650 Ti 2GB. (explain)
Pixel RateThe Radeon HD 7950 3GB is much (approximately 72%) better at FSAA than the GeForce GTX 650 Ti 2GB, and also capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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