Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 560 Ti vs GeForce GTX 660 Ti


Intro

The GeForce GTX 560 Ti makes use of a 40 nm design. nVidia has set the core speed at 822 MHz. The GDDR5 memory works at a speed of 1002 MHz on this particular model. It features 384 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the GeForce GTX 660 Ti, which makes use of a 28 nm design. nVidia has clocked the core frequency at 915 MHz. The GDDR5 RAM is set to run at a speed of 1500 MHz on this card. It features 1344 SPUs along with 112 Texture Address Units and 24 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6010 points
GeForce GTX 560 Ti 3470 points
Difference: 2540 (73%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

Theoretically, the GeForce GTX 660 Ti should be just a bit faster than the GeForce GTX 560 Ti in general. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 15744 (12%)

Texel Rate

The GeForce GTX 660 Ti should be quite a bit (approximately 95%) more effective at anisotropic filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 49872 (95%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 560 Ti is superior to the GeForce GTX 660 Ti, though not by far. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 4344 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 560 Ti

GeForce GTX 660 Ti

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year January 2011 August 2012
Code Name GF114 GK104
Memory 1024 MB 2048 MB
Core Speed 822 MHz 915 MHz
Memory Speed 4008 MHz 6000 MHz
Power (Max TDP) 170 watts 150 watts
Bandwidth 128256 MB/sec 144000 MB/sec
Texel Rate 52608 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 384 1344
Texture Mapping Units 64 112
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 256-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

GeForce GTX 560 Ti

GeForce GTX 660 Ti

Comments

2 Responses to “GeForce GTX 560 Ti vs GeForce GTX 660 Ti”
Chris Dippenaar says:

Need a comparison between gtx 560 ti 2gb and gtx660ti 2gb please

Steven says:

Thanks for answer
and thanks for this website

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield


[X]
[X]