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GeForce GTX 570 vs GeForce GTX 660 Ti

Intro

The GeForce GTX 570 features core speeds of 732 MHz on the GPU, and 950 MHz on the 1280 MB of GDDR5 RAM. It features 480 SPUs as well as 60 TAUs and 40 ROPs.

Compare those specs to the GeForce GTX 660 Ti, which uses a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 RAM runs at a frequency of 1500 MHz on this card. It features 1344 SPUs along with 112 TAUs and 24 ROPs.

Display Graphs

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(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
GeForce GTX 570 219 Watts
Difference: 69 Watts (46%)

Memory Bandwidth

In theory, the GeForce GTX 570 should be 6% faster than the GeForce GTX 660 Ti in general, due to its greater bandwidth. (explain)

GeForce GTX 570 152000 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 8000 (6%)

Texel Rate

The GeForce GTX 660 Ti should be quite a bit (about 133%) more effective at AF than the GeForce GTX 570. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 58560 (133%)

Pixel Rate

The GeForce GTX 570 is much (approximately 33%) more effective at full screen anti-aliasing than the GeForce GTX 660 Ti, and capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 570 29280 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 7320 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 570

Amazon.com

GeForce GTX 660 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year December 2010 August 2012
Code Name GF110 GK104
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 1280 MB 2048 MB
Core Speed 732 MHz 915 MHz
Shader Speed 1464 MHz 915 MHz
Memory Speed 3800 MHz 6000 MHz
Unified Shaders 480 1344
Texture Mapping Units 60 112
Render Output Units 40 24
Bus Type GDDR5 GDDR5
Bus Width 320-bit 192-bit
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3
Power (Max TDP) 219 watts 150 watts
Shader Model 5.0 5.0
Bandwidth 152000 MB/sec 144000 MB/sec
Texel Rate 43920 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 21960 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Comments

2 Responses to “GeForce GTX 570 vs GeForce GTX 660 Ti”

[...] GeForce GTX 570 vs GeForce GTX 660 Ti – Performance Comparison Benchmarks @ Hardware Compare better AA support for 570,more memory bandwith,an OC 660ti will get you the same,or a little more power ,why wasting your money in a quite similar stuff? [...]

Dumisani says:

Guys, Im do 3D Rendering with CUDA GPGPU. I heard that GTX6** are bad for computing. I use mostly Blender Cycles or OctaneRender. I do play latest games too.How bad is the GTX660 vs GTX570. Please anyone. I have to buy either of the two

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