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GeForce GTX 570 vs GeForce GTX 660 Ti

Intro

The GeForce GTX 570 has core speeds of 732 MHz on the GPU, and 950 MHz on the 1280 MB of GDDR5 RAM. It features 480 SPUs along with 60 Texture Address Units and 40 Rasterization Operator Units.

Compare all that to the GeForce GTX 660 Ti, which features a core clock frequency of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also features a 192-bit memory bus, and uses a 28 nm design. It is made up of 1344 SPUs, 112 TAUs, and 24 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
GeForce GTX 570 219 Watts
Difference: 69 Watts (46%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 570 should be 6% quicker than the GeForce GTX 660 Ti in general, due to its greater bandwidth. (explain)

GeForce GTX 570 152000 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 8000 (6%)

Texel Rate

The GeForce GTX 660 Ti is much (about 133%) more effective at anisotropic filtering than the GeForce GTX 570. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 58560 (133%)

Pixel Rate

The GeForce GTX 570 is much (about 33%) faster with regards to anti-aliasing than the GeForce GTX 660 Ti, and also capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 570 29280 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 7320 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 570

Amazon.com

GeForce GTX 660 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 570 GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year December 2010 August 2012
Code Name GF110 GK104
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 1280 MB 2048 MB
Core Speed 732 MHz 915 MHz
Shader Speed 1464 MHz 915 MHz
Memory Speed 950 MHz (3800 MHz effective) 1500 MHz (6000 MHz effective)
Unified Shaders 480 1344
Texture Mapping Units 60 112
Render Output Units 40 24
Bus Type GDDR5 GDDR5
Bus Width 320-bit 192-bit
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3
Power (Max TDP) 219 watts 150 watts
Shader Model 5.0 5.0
Bandwidth 152000 MB/sec 144000 MB/sec
Texel Rate 43920 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 21960 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Comments

2 Responses to “GeForce GTX 570 vs GeForce GTX 660 Ti”
[...] GeForce GTX 570 vs GeForce GTX 660 Ti – Performance Comparison Benchmarks @ Hardware Compare better AA support for 570,more memory bandwith,an OC 660ti will get you the same,or a little more power ,why wasting your money in a quite similar stuff? [...]
Dumisani says:
Guys, Im do 3D Rendering with CUDA GPGPU. I heard that GTX6** are bad for computing. I use mostly Blender Cycles or OctaneRender. I do play latest games too.How bad is the GTX660 vs GTX570. Please anyone. I have to buy either of the two

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