Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 480 vs GeForce GTX 660 Ti

Intro

The GeForce GTX 480 makes use of a 40 nm design. nVidia has set the core speed at 700 MHz. The GDDR5 memory runs at a speed of 924 MHz on this model. It features 480 SPUs along with 60 TAUs and 48 Rasterization Operator Units.

Compare all that to the GeForce GTX 660 Ti, which features a core clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 192-bit memory bus, and makes use of a 28 nm design. It is made up of 1344 SPUs, 112 TAUs, and 24 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
GeForce GTX 480 3650 points
Difference: 2363 (65%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
GeForce GTX 480 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

In theory, the GeForce GTX 480 is 23% faster than the GeForce GTX 660 Ti overall, due to its higher bandwidth. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 33408 (23%)

Texel Rate

The GeForce GTX 660 Ti should be a lot (approximately 144%) better at AF than the GeForce GTX 480. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 60480 (144%)

Pixel Rate

The GeForce GTX 480 will be quite a bit (about 53%) more effective at FSAA than the GeForce GTX 660 Ti, and also able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 11640 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 480 GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year March 2010 August 2012
Code Name GF100 GK104
Memory 1536 MB 2048 MB
Core Speed 700 MHz 915 MHz
Memory Speed 3696 MHz 6000 MHz
Power (Max TDP) 250 watts 150 watts
Bandwidth 177408 MB/sec 144000 MB/sec
Texel Rate 42000 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 480 1344
Texture Mapping Units 60 112
Render Output Units 48 24
Bus Type GDDR5 GDDR5
Bus Width 384-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield