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GeForce GT 640 DDR3 vs Radeon HD 7970

Intro

The GeForce GT 640 DDR3 features a GPU core speed of 900 MHz, and the 2048 MB of DDR3 RAM is set to run at 1782 MHz through a 128-bit bus. It also is made up of 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 7970, which features clock speeds of 925 MHz on the GPU, and 1375 MHz on the 3072 MB of GDDR5 RAM. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7970 8225 points
GeForce GT 640 DDR3 1560 points
Difference: 6665 (427%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon HD 7970 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

In theory, the Radeon HD 7970 should perform a lot faster than the GeForce GT 640 DDR3 in general. (explain)

Radeon HD 7970 264000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 206976 (363%)

Texel Rate

The Radeon HD 7970 should be much (approximately 311%) more effective at texture filtering than the GeForce GT 640 DDR3. (explain)

Radeon HD 7970 118400 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 89600 (311%)

Pixel Rate

The Radeon HD 7970 will be a lot (about 106%) more effective at AA than the GeForce GT 640 DDR3, and also should be capable of handling higher resolutions more effectively. (explain)

Radeon HD 7970 29600 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 15200 (106%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon HD 7970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon HD 7970
Manufacturer nVidia AMD
Year June 2012 January 2012
Code Name GK107 Tahiti XT
Memory 2048 MB 3072 MB
Core Speed 900 MHz 925 MHz
Memory Speed 3564 MHz 5500 MHz
Power (Max TDP) 65 watts 250 watts
Bandwidth 57024 MB/sec 264000 MB/sec
Texel Rate 28800 Mtexels/sec 118400 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 32 128
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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