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GeForce GT 640 DDR3 vs Radeon HD 7950

Intro

The GeForce GT 640 DDR3 comes with a clock frequency of 900 MHz and a DDR3 memory frequency of 1782 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It features 384 SPUs, 32 TAUs, and 16 ROPs.

Compare those specs to the Radeon HD 7950, which has GPU clock speed of 800 MHz, and 1536 MB of GDDR5 RAM set to run at 1250 MHz through a 384-bit bus. It also is comprised of 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7950 7731 points
GeForce GT 640 DDR3 1560 points
Difference: 6171 (396%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon HD 7950 200 Watts
Difference: 135 Watts (208%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7950 should in theory be quite a bit better than the GeForce GT 640 DDR3 overall. (explain)

Radeon HD 7950 240000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 182976 (321%)

Texel Rate

The Radeon HD 7950 is quite a bit (approximately 211%) faster with regards to texture filtering than the GeForce GT 640 DDR3. (explain)

Radeon HD 7950 89600 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 60800 (211%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 7950 is superior to the GeForce GT 640 DDR3, and very much so. (explain)

Radeon HD 7950 25600 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 11200 (78%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon HD 7950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon HD 7950
Manufacturer nVidia AMD
Year June 2012 January 2012
Code Name GK107 Tahiti Pro
Memory 2048 MB 1536 MB
Core Speed 900 MHz 800 MHz
Memory Speed 3564 MHz 5000 MHz
Power (Max TDP) 65 watts 200 watts
Bandwidth 57024 MB/sec 240000 MB/sec
Texel Rate 28800 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 384 1792
Texture Mapping Units 32 112
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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