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GeForce GT 640 DDR3 vs GeForce GTX 560 Ti 448

Intro

The GeForce GT 640 DDR3 features a GPU core clock speed of 900 MHz, and the 2048 MB of DDR3 RAM is set to run at 1782 MHz through a 128-bit bus. It also is made up of 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the GeForce GTX 560 Ti 448, which features a core clock speed of 732 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 320-bit bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce GT 640 DDR3 1560 points
Difference: 2640 (169%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 145 Watts (223%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 should perform much faster than the GeForce GT 640 DDR3 overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 86976 (153%)

Texel Rate

The GeForce GTX 560 Ti 448 is quite a bit (about 42%) faster with regards to texture filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 12192 (42%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 560 Ti 448 is a better choice, and very much so. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 14880 (103%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year June 2012 December 2011
Code Name GK107 GF110
Memory 2048 MB 1280 MB
Core Speed 900 MHz 732 MHz
Memory Speed 3564 MHz 3600 MHz
Power (Max TDP) 65 watts 210 watts
Bandwidth 57024 MB/sec 144000 MB/sec
Texel Rate 28800 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 384 448
Texture Mapping Units 32 56
Render Output Units 16 40
Bus Type DDR3 GDDR5
Bus Width 128-bit 320-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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