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GeForce GTS 150 vs Geforce GTX 690

Intro

The GeForce GTS 150 has clock speeds of 740 MHz on the GPU, and 500 MHz on the 1024 MB of GDDR3 memory. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

Compare all of that to the Geforce GTX 690, which features GPU clock speed of 915 MHz, and 2048 MB of GDDR5 memory running at 1502 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 150 141 Watts
Geforce GTX 690 300 Watts
Difference: 159 Watts (113%)

Memory Bandwidth

Theoretically, the Geforce GTX 690 should be a lot faster than the GeForce GTS 150 in general. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTS 150 32000 MB/sec
Difference: 352512 (1102%)

Texel Rate

The Geforce GTX 690 should be much (about 395%) more effective at AF than the GeForce GTS 150. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTS 150 47360 Mtexels/sec
Difference: 186880 (395%)

Pixel Rate

The Geforce GTX 690 will be quite a bit (approximately 395%) better at AA than the GeForce GTS 150, and will be capable of handling higher resolutions while still performing well. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTS 150 11840 Mpixels/sec
Difference: 46720 (395%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 150

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 150 Geforce GTX 690
Manufacturer nVidia nVidia
Year March 10, 2009 April 2012
Code Name G92b GK104
Memory 1024 MB 2048 MB (x2)
Core Speed 740 MHz 915 MHz (x2)
Memory Speed 1000 MHz 6008 MHz (x2)
Power (Max TDP) 141 watts 300 watts
Bandwidth 32000 MB/sec 384512 MB/sec
Texel Rate 47360 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 11840 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 128 1536 (x2)
Texture Mapping Units 64 128 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 55 nm 28 nm
Transistors 754 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTS 150

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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