Compare any two graphics cards:
VS

GeForce GTX 260 vs Geforce GTX 670

Intro

The GeForce GTX 260 features a GPU core speed of 576 MHz, and the 896 MB of GDDR3 RAM runs at 999 MHz through a 448-bit bus. It also features 192 SPUs, 64 Texture Address Units, and 28 ROPs.

Compare those specifications to the Geforce GTX 670, which features GPU clock speed of 915 MHz, and 2048 MB of GDDR5 memory set to run at 1500 MHz through a 256-bit bus. It also features 1344 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
GeForce GTX 260 182 Watts
Difference: 12 Watts (7%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 670 should in theory be a lot superior to the GeForce GTX 260 in general. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 80112 (72%)

Texel Rate

The Geforce GTX 670 is quite a bit (more or less 178%) faster with regards to anisotropic filtering than the GeForce GTX 260. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 65616 (178%)

Pixel Rate

The Geforce GTX 670 should be quite a bit (about 82%) faster with regards to full screen anti-aliasing than the GeForce GTX 260, and also should be able to handle higher resolutions more effectively. (explain)

Geforce GTX 670 29280 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 13152 (82%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Geforce GTX 670
Manufacturer nVidia nVidia
Year June 16, 2008 May 2012
Code Name G200 GK104
Memory 896 MB 2048 MB
Core Speed 576 MHz 915 MHz
Memory Speed 1998 MHz 6000 MHz
Power (Max TDP) 182 watts 170 watts
Bandwidth 111888 MB/sec 192000 MB/sec
Texel Rate 36864 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 192 1344
Texture Mapping Units 64 112
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 28 nm
Transistors 1400 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield