Compare any two graphics cards:
VS

GeForce GTX 260 216SP 55 nm vs Geforce GTX 670

Intro

The GeForce GTX 260 216SP 55 nm features a clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit bus, and makes use of a 55 nm design. It is comprised of 216 SPUs, 72 Texture Address Units, and 28 ROPs.

Compare all of that to the Geforce GTX 670, which has a core clock frequency of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 1 Watts (1%)

Memory Bandwidth

The Geforce GTX 670 should theoretically perform quite a bit faster than the GeForce GTX 260 216SP 55 nm in general. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 80112 (72%)

Texel Rate

The Geforce GTX 670 is much (approximately 147%) better at AF than the GeForce GTX 260 216SP 55 nm. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 61008 (147%)

Pixel Rate

The Geforce GTX 670 should be quite a bit (more or less 82%) more effective at full screen anti-aliasing than the GeForce GTX 260 216SP 55 nm, and will be able to handle higher resolutions more effectively. (explain)

Geforce GTX 670 29280 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 13152 (82%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 216SP 55 nm Geforce GTX 670
Manufacturer nVidia nVidia
Year December 22, 2008 May 2012
Code Name G200b GK104
Memory 896 MB 2048 MB
Core Speed 576 MHz 915 MHz
Memory Speed 1998 MHz 6000 MHz
Power (Max TDP) 171 watts 170 watts
Bandwidth 111888 MB/sec 192000 MB/sec
Texel Rate 41472 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 216 1344
Texture Mapping Units 72 112
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield