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GeForce GTX 560 vs Geforce GTX 690

Intro

The GeForce GTX 560 comes with a core clock speed of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare those specs to the Geforce GTX 690, which has a clock speed of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 560 3030 points
Difference: 10081 (333%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Geforce GTX 690 300 Watts
Difference: 150 Watts (100%)

Memory Bandwidth

In theory, the Geforce GTX 690 should perform much faster than the GeForce GTX 560 in general. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 256384 (200%)

Texel Rate

The Geforce GTX 690 should be quite a bit (about 416%) faster with regards to anisotropic filtering than the GeForce GTX 560. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 188880 (416%)

Pixel Rate

If using high levels of AA is important to you, then the Geforce GTX 690 is the winner, by far. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 32640 (126%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Geforce GTX 690
Manufacturer nVidia nVidia
Year May 2011 April 2012
Code Name GF114 GK104
Memory 1024 MB 2048 MB (x2)
Core Speed 810 MHz 915 MHz (x2)
Memory Speed 4004 MHz 6008 MHz (x2)
Power (Max TDP) 150 watts 300 watts
Bandwidth 128128 MB/sec 384512 MB/sec
Texel Rate 45360 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 336 1536 (x2)
Texture Mapping Units 56 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 560 vs Geforce GTX 690”
winzo says:

GTX 560 is so slow...

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