Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Geforce GTX 670
IntroThe GeForce GTX 560 Ti 448 comes with a core clock speed of 732 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 320-bit bus, and makes use of a 40 nm design. It features 448 SPUs, 56 TAUs, and 40 Raster Operation Units.Compare all that to the Geforce GTX 670, which features GPU core speed of 915 MHz, and 2048 MB of GDDR5 RAM running at 1500 MHz through a 256-bit bus. It also is comprised of 1344 Stream Processors, 112 TAUs, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 670 will be 33% faster than the GeForce GTX 560 Ti 448 in general, due to its greater data rate. (explain)
Texel RateThe Geforce GTX 670 will be much (more or less 150%) better at AF than the GeForce GTX 560 Ti 448. (explain)
Pixel RateBoth cards have exactly the same pixel fill rate, so theoretically they should be equally good at at FSAA, and be able to handle the same screen resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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