Compare any two graphics cards:
Geforce GTX 670 vs Radeon HD 7970
IntroThe Geforce GTX 670 has a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 RAM runs at 1500 MHz through a 256-bit bus. It also features 1344 Stream Processors, 112 Texture Address Units, and 32 Raster Operation Units.
Compare all that to the Radeon HD 7970, which comes with core clock speeds of 925 MHz on the GPU, and 1375 MHz on the 3072 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the Radeon HD 7970 should theoretically be a lot better than the Geforce GTX 670 in general. (explain)
Texel RateThe Radeon HD 7970 should be a bit (more or less 16%) more effective at anisotropic filtering than the Geforce GTX 670. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 7970 is a better choice, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.