Compare any two graphics cards:
VS

Geforce GTX 680 vs Radeon HD 4850 2GB

Intro

The Geforce GTX 680 has a GPU core clock speed of 1006 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1502 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

Compare that to the Radeon HD 4850 2GB, which makes use of a 55 nm design. AMD has clocked the core speed at 625 MHz. The GDDR4 memory runs at a speed of 993 MHz on this specific model. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 2GB 110 Watts
Geforce GTX 680 195 Watts
Difference: 85 Watts (77%)

Memory Bandwidth

In theory, the Geforce GTX 680 is 203% faster than the Radeon HD 4850 2GB in general, due to its higher bandwidth. (explain)

Geforce GTX 680 192256 MB/sec
Radeon HD 4850 2GB 63552 MB/sec
Difference: 128704 (203%)

Texel Rate

The Geforce GTX 680 will be much (more or less 415%) faster with regards to anisotropic filtering than the Radeon HD 4850 2GB. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon HD 4850 2GB 25000 Mtexels/sec
Difference: 103768 (415%)

Pixel Rate

If using a high resolution is important to you, then the Geforce GTX 680 is the winner, by a large margin. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon HD 4850 2GB 10000 Mpixels/sec
Difference: 22192 (222%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Radeon HD 4850 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 680 Radeon HD 4850 2GB
Manufacturer nVidia AMD
Year March 2012 Jun 25, 2008
Code Name GK104 RV770 PRO
Memory 2048 MB 2048 MB
Core Speed 1006 MHz 625 MHz
Memory Speed 6008 MHz 1986 MHz
Power (Max TDP) 195 watts 110 watts
Bandwidth 192256 MB/sec 63552 MB/sec
Texel Rate 128768 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 1536 800(160x5)
Texture Mapping Units 128 40
Render Output Units 32 16
Bus Type GDDR5 GDDR4
Bus Width 256-bit 256-bit
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Radeon HD 4850 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield