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Geforce GTX 680 vs Radeon HD 4850 512MB

Intro

The Geforce GTX 680 has a core clock speed of 1006 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare those specs to the Radeon HD 4850 512MB, which comes with GPU clock speed of 625 MHz, and 512 MB of GDDR3 RAM running at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 512MB 110 Watts
Geforce GTX 680 195 Watts
Difference: 85 Watts (77%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 680 is 203% quicker than the Radeon HD 4850 512MB in general, due to its greater bandwidth. (explain)

Geforce GTX 680 192256 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 128704 (203%)

Texel Rate

The Geforce GTX 680 is a lot (about 415%) faster with regards to anisotropic filtering than the Radeon HD 4850 512MB. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 103768 (415%)

Pixel Rate

The Geforce GTX 680 should be much (about 222%) more effective at full screen anti-aliasing than the Radeon HD 4850 512MB, and able to handle higher screen resolutions without losing too much performance. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 22192 (222%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon HD 4850 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon HD 4850 512MB
Manufacturer nVidia AMD
Year March 2012 Jun 25, 2008
Code Name GK104 RV770 PRO
Memory 2048 MB 512 MB
Core Speed 1006 MHz 625 MHz
Memory Speed 6008 MHz 1986 MHz
Power (Max TDP) 195 watts 110 watts
Bandwidth 192256 MB/sec 63552 MB/sec
Texel Rate 128768 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 1536 800(160x5)
Texture Mapping Units 128 40
Render Output Units 32 16
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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