Compare any two graphics cards:
Geforce GTX 680 vs Radeon HD 7970
IntroThe Geforce GTX 680 makes use of a 28 nm design. nVidia has clocked the core speed at 1006 MHz. The GDDR5 memory is set to run at a frequency of 1502 MHz on this model. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.
Compare all of that to the Radeon HD 7970, which comes with a core clock frequency of 925 MHz and a GDDR5 memory frequency of 1375 MHz. It also features a 384-bit bus, and uses a 28 nm design. It is made up of 2048 SPUs, 128 TAUs, and 32 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike
Grand Theft Auto V | 1920x1080 | Very High
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Radeon HD 7970, in theory, should be quite a bit faster than the Geforce GTX 680 in general. (explain)
Texel RateThe Geforce GTX 680 will be just a bit (approximately 9%) better at anisotropic filtering than the Radeon HD 7970. (explain)
Pixel RateThe Geforce GTX 680 is a small bit (about 9%) faster with regards to anti-aliasing than the Radeon HD 7970, and will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.