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GeForce GTX 560 Ti 448 vs Geforce GTX 680

Intro

The GeForce GTX 560 Ti 448 has core clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

Compare all that to the Geforce GTX 680, which comes with clock speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 560 Ti 448 4200 points
Difference: 3450 (82%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 15 Watts (8%)

Memory Bandwidth

In theory, the Geforce GTX 680 is 34% faster than the GeForce GTX 560 Ti 448 overall, because of its greater data rate. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 48256 (34%)

Texel Rate

The Geforce GTX 680 will be much (about 214%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 87776 (214%)

Pixel Rate

The Geforce GTX 680 will be just a bit (more or less 10%) faster with regards to full screen anti-aliasing than the GeForce GTX 560 Ti 448, and capable of handling higher screen resolutions better. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 2912 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Geforce GTX 680
Manufacturer nVidia nVidia
Year December 2011 March 2012
Code Name GF110 GK104
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1006 MHz
Memory Speed 3600 MHz 6008 MHz
Power (Max TDP) 210 watts 195 watts
Bandwidth 144000 MB/sec 192256 MB/sec
Texel Rate 40992 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 448 1536
Texture Mapping Units 56 128
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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