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Radeon HD 6670 (OEM) vs Radeon HD 7770

Intro

The Radeon HD 6670 (OEM) has core clock speeds of 800 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 RAM. It features 480 SPUs along with 24 TAUs and 8 Rasterization Operator Units.

Compare those specs to the Radeon HD 7770, which has core clock speeds of 1000 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 memory. It features 640 SPUs along with 40 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
Radeon HD 7770 80 Watts
Difference: 17 Watts (27%)

Memory Bandwidth

Theoretically, the Radeon HD 7770 should perform just a bit faster than the Radeon HD 6670 (OEM) in general. (explain)

Radeon HD 7770 72000 MB/sec
Radeon HD 6670 (OEM) 64000 MB/sec
Difference: 8000 (13%)

Texel Rate

The Radeon HD 7770 should be quite a bit (approximately 108%) more effective at AF than the Radeon HD 6670 (OEM). (explain)

Radeon HD 7770 40000 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 20800 (108%)

Pixel Rate

The Radeon HD 7770 is much (more or less 150%) better at FSAA than the Radeon HD 6670 (OEM), and should be capable of handling higher resolutions without slowing down too much. (explain)

Radeon HD 7770 16000 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 9600 (150%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 6670 (OEM)

Amazon.com

Radeon HD 7770

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 6670 (OEM) Radeon HD 7770
Manufacturer AMD AMD
Year February 2011 February 2012
Code Name Turks Cape Verde XT
Fab Process 40 nm 28 nm
Bus PCIe 2.1 x16 PCIe 3.0 x16
Memory 512 MB 1024 MB
Core Speed 800 MHz 1000 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1000 MHz (4000 MHz effective) 1125 MHz (4500 MHz effective)
Unified Shaders 480 640
Texture Mapping Units 24 40
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2
Power (Max TDP) 63 watts 80 watts
Shader Model 5.0 5.0
Bandwidth 64000 MB/sec 72000 MB/sec
Texel Rate 19200 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 6400 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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