Compare any two graphics cards:
Radeon HD 6670 (OEM) vs Radeon HD 7770
IntroThe Radeon HD 6670 (OEM) comes with a clock frequency of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is comprised of 480 SPUs, 24 TAUs, and 8 Raster Operation Units.
Compare those specs to the Radeon HD 7770, which comes with a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 1125 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It features 640 SPUs, 40 Texture Address Units, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 7770 should be a little bit faster than the Radeon HD 6670 (OEM) overall. (explain)
Texel RateThe Radeon HD 7770 is a lot (approximately 108%) faster with regards to anisotropic filtering than the Radeon HD 6670 (OEM). (explain)
Pixel RateThe Radeon HD 7770 should be much (approximately 150%) more effective at AA than the Radeon HD 6670 (OEM), and will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.