Compare any two graphics cards:
Radeon HD 6670 (OEM) 1GB vs Radeon HD 7770
IntroThe Radeon HD 6670 (OEM) 1GB features a clock frequency of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is comprised of 480 SPUs, 24 TAUs, and 8 ROPs.
Compare those specifications to the Radeon HD 7770, which features GPU clock speed of 1000 MHz, and 1024 MB of GDDR5 RAM running at 1125 MHz through a 128-bit bus. It also features 640 SPUs, 40 TAUs, and 16 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically, the Radeon HD 7770 should be a bit faster than the Radeon HD 6670 (OEM) 1GB overall. (explain)
Texel RateThe Radeon HD 7770 will be a lot (more or less 108%) faster with regards to texture filtering than the Radeon HD 6670 (OEM) 1GB. (explain)
Pixel RateThe Radeon HD 7770 should be a lot (approximately 150%) more effective at anti-aliasing than the Radeon HD 6670 (OEM) 1GB, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.