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Radeon HD 6770 vs Radeon HD 7750

Intro

The Radeon HD 6770 makes use of a 40 nm design. AMD has clocked the core speed at 900 MHz. The GDDR5 memory is set to run at a speed of 1050 MHz on this particular card. It features 800 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 7750, which comes with GPU core speed of 800 MHz, and 1024 MB of GDDR5 memory running at 1125 MHz through a 128-bit bus. It also features 512 SPUs, 32 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
Radeon HD 6770 108 Watts
Difference: 53 Watts (96%)

Memory Bandwidth

Theoretically, the Radeon HD 7750 should perform a little bit faster than the Radeon HD 6770 overall. (explain)

Radeon HD 7750 72000 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 4800 (7%)

Texel Rate

The Radeon HD 6770 is a lot (approximately 41%) faster with regards to AF than the Radeon HD 7750. (explain)

Radeon HD 6770 36000 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 10400 (41%)

Pixel Rate

The Radeon HD 6770 will be just a bit (about 13%) more effective at AA than the Radeon HD 7750, and will be capable of handling higher resolutions without losing too much performance. (explain)

Radeon HD 6770 14400 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 1600 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 6770

Amazon.com

Radeon HD 7750

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 6770 Radeon HD 7750
Manufacturer AMD AMD
Year January 2011 February 2012
Code Name Juniper XT Cape Verde Pro
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 512 MB 1024 MB
Core Speed 900 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1050 MHz (4200 MHz effective) 1125 MHz (4500 MHz effective)
Unified Shaders 800 512
Texture Mapping Units 40 32
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2
Power (Max TDP) 108 watts 55 watts
Shader Model 5.0 5.0
Bandwidth 67200 MB/sec 72000 MB/sec
Texel Rate 36000 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 12800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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