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Radeon HD 6770 vs Radeon HD 7750

Intro

The Radeon HD 6770 has clock speeds of 900 MHz on the GPU, and 1050 MHz on the 512 MB of GDDR5 RAM. It features 800 SPUs along with 40 Texture Address Units and 16 ROPs.

Compare all of that to the Radeon HD 7750, which comes with core speeds of 800 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 RAM. It features 512 SPUs along with 32 TAUs and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
Radeon HD 6770 108 Watts
Difference: 53 Watts (96%)

Memory Bandwidth

Theoretically, the Radeon HD 7750 should perform just a bit faster than the Radeon HD 6770 overall. (explain)

Radeon HD 7750 72000 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 4800 (7%)

Texel Rate

The Radeon HD 6770 is much (more or less 41%) more effective at texture filtering than the Radeon HD 7750. (explain)

Radeon HD 6770 36000 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 10400 (41%)

Pixel Rate

The Radeon HD 6770 should be a small bit (about 13%) better at full screen anti-aliasing than the Radeon HD 7750, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 6770 14400 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 1600 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 6770

Amazon.com

Radeon HD 7750

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 6770 Radeon HD 7750
Manufacturer AMD AMD
Year January 2011 February 2012
Code Name Juniper XT Cape Verde Pro
Memory 512 MB 1024 MB
Core Speed 900 MHz 800 MHz
Memory Speed 4200 MHz 4500 MHz
Power (Max TDP) 108 watts 55 watts
Bandwidth 67200 MB/sec 72000 MB/sec
Texel Rate 36000 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 800 512
Texture Mapping Units 40 32
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1040 million 1500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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