Compare any two graphics cards:
Radeon HD 6750 vs Radeon HD 7770
IntroThe Radeon HD 6750 has a clock frequency of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit memory bus, and uses a 40 nm design. It features 720 SPUs, 36 Texture Address Units, and 16 ROPs.
Compare all of that to the Radeon HD 7770, which makes use of a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The GDDR5 RAM works at a speed of 1125 MHz on this model. It features 640 SPUs as well as 40 TAUs and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 7770 should perform a small bit faster than the Radeon HD 6750 overall. (explain)
Texel RateThe Radeon HD 7770 will be much (more or less 53%) faster with regards to AF than the Radeon HD 6750. (explain)
Pixel RateThe Radeon HD 7770 should be a lot (more or less 38%) better at full screen anti-aliasing than the Radeon HD 6750, and able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.