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Radeon HD 6750 vs Radeon HD 7770


Intro

The Radeon HD 6750 comes with clock speeds of 725 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 RAM. It features 720 SPUs along with 36 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 7770, which features a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1125 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It features 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
Radeon HD 6750 86 Watts
Difference: 6 Watts (8%)

Memory Bandwidth

Theoretically, the Radeon HD 7770 should perform just a bit faster than the Radeon HD 6750 in general. (explain)

Radeon HD 7770 72000 MB/sec
Radeon HD 6750 64000 MB/sec
Difference: 8000 (13%)

Texel Rate

The Radeon HD 7770 is a lot (approximately 53%) more effective at texture filtering than the Radeon HD 6750. (explain)

Radeon HD 7770 40000 Mtexels/sec
Radeon HD 6750 26100 Mtexels/sec
Difference: 13900 (53%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 7770 is superior to the Radeon HD 6750, by far. (explain)

Radeon HD 7770 16000 Mpixels/sec
Radeon HD 6750 11600 Mpixels/sec
Difference: 4400 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 6750

Radeon HD 7770

Specifications

Display Specifications

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Model Radeon HD 6750 Radeon HD 7770
Manufacturer AMD AMD
Year January 2011 February 2012
Code Name Juniper Pro Cape Verde XT
Memory 512 MB 1024 MB
Core Speed 725 MHz 1000 MHz
Memory Speed 4000 MHz 4500 MHz
Power (Max TDP) 86 watts 80 watts
Bandwidth 64000 MB/sec 72000 MB/sec
Texel Rate 26100 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 11600 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 720 640
Texture Mapping Units 36 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1040 million 1500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.0 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Radeon HD 6750

Radeon HD 7770

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