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Radeon HD 6750 vs Radeon HD 7770

Intro

The Radeon HD 6750 comes with a GPU clock speed of 725 MHz, and the 512 MB of GDDR5 RAM is set to run at 1000 MHz through a 128-bit bus. It also is made up of 720 Stream Processors, 36 TAUs, and 16 Raster Operation Units.

Compare all that to the Radeon HD 7770, which comes with GPU core speed of 1000 MHz, and 1024 MB of GDDR5 RAM set to run at 1125 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
Radeon HD 6750 86 Watts
Difference: 6 Watts (8%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7770 will be 13% faster than the Radeon HD 6750 overall, due to its greater data rate. (explain)

Radeon HD 7770 72000 MB/sec
Radeon HD 6750 64000 MB/sec
Difference: 8000 (13%)

Texel Rate

The Radeon HD 7770 should be a lot (about 53%) better at texture filtering than the Radeon HD 6750. (explain)

Radeon HD 7770 40000 Mtexels/sec
Radeon HD 6750 26100 Mtexels/sec
Difference: 13900 (53%)

Pixel Rate

The Radeon HD 7770 is quite a bit (approximately 38%) faster with regards to anti-aliasing than the Radeon HD 6750, and should be capable of handling higher resolutions more effectively. (explain)

Radeon HD 7770 16000 Mpixels/sec
Radeon HD 6750 11600 Mpixels/sec
Difference: 4400 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 6750

Amazon.com

Radeon HD 7770

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 6750 Radeon HD 7770
Manufacturer AMD AMD
Year January 2011 February 2012
Code Name Juniper Pro Cape Verde XT
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 512 MB 1024 MB
Core Speed 725 MHz 1000 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1000 MHz (4000 MHz effective) 1125 MHz (4500 MHz effective)
Unified Shaders 720 640
Texture Mapping Units 36 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.0 OpenGL 4.2
Power (Max TDP) 86 watts 80 watts
Shader Model 5.0 5.0
Bandwidth 64000 MB/sec 72000 MB/sec
Texel Rate 26100 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 11600 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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