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Radeon HD 6750 vs Radeon HD 7770

Intro

The Radeon HD 6750 has a GPU core clock speed of 725 MHz, and the 512 MB of GDDR5 memory is set to run at 1000 MHz through a 128-bit bus. It also features 720 SPUs, 36 TAUs, and 16 ROPs.

Compare those specifications to the Radeon HD 7770, which makes use of a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 memory is set to run at a frequency of 1125 MHz on this particular model. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
Radeon HD 6750 86 Watts
Difference: 6 Watts (8%)

Memory Bandwidth

The Radeon HD 7770 should theoretically be a bit faster than the Radeon HD 6750 overall. (explain)

Radeon HD 7770 72000 MB/sec
Radeon HD 6750 64000 MB/sec
Difference: 8000 (13%)

Texel Rate

The Radeon HD 7770 will be much (more or less 53%) more effective at anisotropic filtering than the Radeon HD 6750. (explain)

Radeon HD 7770 40000 Mtexels/sec
Radeon HD 6750 26100 Mtexels/sec
Difference: 13900 (53%)

Pixel Rate

The Radeon HD 7770 will be much (more or less 38%) more effective at anti-aliasing than the Radeon HD 6750, and able to handle higher screen resolutions more effectively. (explain)

Radeon HD 7770 16000 Mpixels/sec
Radeon HD 6750 11600 Mpixels/sec
Difference: 4400 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 6750

Amazon.com

Radeon HD 7770

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 6750 Radeon HD 7770
Manufacturer AMD AMD
Year January 2011 February 2012
Code Name Juniper Pro Cape Verde XT
Memory 512 MB 1024 MB
Core Speed 725 MHz 1000 MHz
Memory Speed 4000 MHz 4500 MHz
Power (Max TDP) 86 watts 80 watts
Bandwidth 64000 MB/sec 72000 MB/sec
Texel Rate 26100 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 11600 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 720 640
Texture Mapping Units 36 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1040 million 1500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.0 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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