Join Us On Facebook

Compare any two graphics cards:
VS

Radeon HD 6950 vs Radeon HD 7750

Intro

The Radeon HD 6950 features a GPU core speed of 800 MHz, and the 1024 MB of GDDR5 RAM runs at 1250 MHz through a 256-bit bus. It also is made up of 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.

Compare all of that to the Radeon HD 7750, which makes use of a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM is set to run at a speed of 1125 MHz on this card. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
Radeon HD 6950 200 Watts
Difference: 145 Watts (264%)

Memory Bandwidth

The Radeon HD 6950 should in theory be quite a bit faster than the Radeon HD 7750 in general. (explain)

Radeon HD 6950 160000 MB/sec
Radeon HD 7750 72000 MB/sec
Difference: 88000 (122%)

Texel Rate

The Radeon HD 6950 should be quite a bit (approximately 175%) better at anisotropic filtering than the Radeon HD 7750. (explain)

Radeon HD 6950 70400 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 44800 (175%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 6950 is the winner, by far. (explain)

Radeon HD 6950 25600 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 12800 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 6950

Amazon.com

Radeon HD 7750

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 6950 Radeon HD 7750
Manufacturer AMD AMD
Year December 2010 February 2012
Code Name Cayman Pro Cape Verde Pro
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 1024 MB 1024 MB
Core Speed 800 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1250 MHz (5000 MHz effective) 1125 MHz (4500 MHz effective)
Unified Shaders 1408 512
Texture Mapping Units 88 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2
Power (Max TDP) 200 watts 55 watts
Shader Model 5.0 5.0
Bandwidth 160000 MB/sec 72000 MB/sec
Texel Rate 70400 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 25600 Mpixels/sec 12800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree