Compare any two graphics cards:
Radeon HD 6950 vs Radeon HD 7750
IntroThe Radeon HD 6950 has a clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It is made up of 1408 SPUs, 88 TAUs, and 32 ROPs.
Compare those specifications to the Radeon HD 7750, which makes use of a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM runs at a frequency of 1125 MHz on this particular card. It features 512 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Radeon HD 6950 should in theory be quite a bit faster than the Radeon HD 7750 overall. (explain)
Texel RateThe Radeon HD 6950 will be quite a bit (approximately 175%) faster with regards to AF than the Radeon HD 7750. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 6950 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.