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Radeon HD 6950 vs Radeon HD 7750


The Radeon HD 6950 has a clock frequency of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It features 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.

Compare all of that to the Radeon HD 7750, which comes with a core clock speed of 800 MHz and a GDDR5 memory frequency of 1125 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is comprised of 512 SPUs, 32 TAUs, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
Radeon HD 6950 200 Watts
Difference: 145 Watts (264%)

Memory Bandwidth

Performance-wise, the Radeon HD 6950 should in theory be a lot better than the Radeon HD 7750 overall. (explain)

Radeon HD 6950 160000 MB/sec
Radeon HD 7750 72000 MB/sec
Difference: 88000 (122%)

Texel Rate

The Radeon HD 6950 should be quite a bit (more or less 175%) faster with regards to AF than the Radeon HD 7750. (explain)

Radeon HD 6950 70400 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 44800 (175%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 6950 is the winner, by far. (explain)

Radeon HD 6950 25600 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 12800 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 6950

Radeon HD 7750

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

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Model Radeon HD 6950 Radeon HD 7750
Manufacturer AMD AMD
Year December 2010 February 2012
Code Name Cayman Pro Cape Verde Pro
Memory 1024 MB 1024 MB
Core Speed 800 MHz 800 MHz
Memory Speed 5000 MHz 4500 MHz
Power (Max TDP) 200 watts 55 watts
Bandwidth 160000 MB/sec 72000 MB/sec
Texel Rate 70400 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 25600 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 1408 512
Texture Mapping Units 88 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 2640 million 1500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.


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